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The Android Game Developer???s Handbook

You're reading from  The Android Game Developer???s Handbook

Product type Book
Published in Aug 2016
Publisher Packt
ISBN-13 9781785885860
Pages 368 pages
Edition 1st Edition
Languages
Author (1):
Avisekhar Roy Avisekhar Roy
Profile icon Avisekhar Roy

Table of Contents (20) Chapters

The Android Game Developer's Handbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Android Game Development 2. Introduction to Different Android Platforms 3. Different Android Development Tools 4. Android Development Style and Standards in the Industry 5. Understanding the Game Loop and Frame Rate 6. Improving Performance of 2D/3D Games 7. Working with Shaders 8. Performance and Memory Optimization 9. Testing Code and Debugging 10. Scope for Android in VR Games 11. Android Game Development Using C++ and OpenGL 12. Polishing Android Games 13. Third-Party Integration, Monetization, and Services Index

Creating a sample game loop using the Android SDK


Android SDK development starts with an activity, and the game runs on single or multiple views. Most of the time, it is considered to have a single view to run gameplay.

Unfortunately, the Android SDK does not provide a predefined game loop. However, the loop can be created in many ways, but the basic mechanism remains the same.

In the Android SDK library, the View class contains an abstract method OnDraw() in which every possible rendering call is queued. This method is called upon any change in the drawing, which invalidates the previous rendering pipeline.

The logic is as follows:

Let's have a look at a basic game loop created with Android View. Here, a custom view is extended from the Android View:

/*Sample Loop created within OnDraw()on Canvas 
* This loop works with 2D android game development
*/
@Override
public void onDraw(Canvas canvas)
{
  //If the game loop is active then only update and render
  if(gameRunning)
  {
    //update game...
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