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You're reading from  The Android Game Developer???s Handbook

Product typeBook
Published inAug 2016
Reading LevelBeginner
PublisherPackt
ISBN-139781785885860
Edition1st Edition
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Author (1)
Avisekhar Roy
Avisekhar Roy
author image
Avisekhar Roy

Avisekhar Roy is a B.Tech engineer in computer science. He has had a passion for coding since his school days. However, he had no plans to become a game programmer. His fate landed him in the gaming industry in 2010. Since then, he fell in love with game development. Avisekhar has worked in many formats of game development environment, ranging from small companies and individual studios to corporate companies and full-scale game development studios. He recently started his own gaming start-up in 2016 and is currently working on games for the mobile platform. Avisekhar has also worked with some big companies, such as Reliance Games in India, as well as a small-scale studio called Nautilus Mobile. He is now trying to acquire a position in the gaming industry for his own venture, Funboat Games.
Read more about Avisekhar Roy

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Game update and user interface


We have already covered a few update and interface mechanisms previously. A running game state can be changed by user input or internal AI algorithms:

Mostly, game update is called once per frame or once after a fixed time interval. Either way, an algorithm does its job to change the game state. You have learned about user input queues. On each game loop cycle, the input queues are being checked.

For example, a mobile game loop with a touch interface works as follows:

/* import proper view and implement touch listener */
public class MyGameView extends View implements View.OnTouchListener
/* declare game state */
private MyGameState gameState;
/* set listener */
public MyGameView (Context context)
{
  super(context);
  setOnTouchListener(this);
  setFocusableInTouchMode(true);
  gameState = new MyGameState();
}

/* override onTouch() and call state update on individual touch events */
@Override
public boolean onTouch(View v, MotionEvent event) 
{
  if(event.getAction...
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You have been reading a chapter from
The Android Game Developer???s Handbook
Published in: Aug 2016Publisher: PacktISBN-13: 9781785885860

Author (1)

author image
Avisekhar Roy

Avisekhar Roy is a B.Tech engineer in computer science. He has had a passion for coding since his school days. However, he had no plans to become a game programmer. His fate landed him in the gaming industry in 2010. Since then, he fell in love with game development. Avisekhar has worked in many formats of game development environment, ranging from small companies and individual studios to corporate companies and full-scale game development studios. He recently started his own gaming start-up in 2016 and is currently working on games for the mobile platform. Avisekhar has also worked with some big companies, such as Reliance Games in India, as well as a small-scale studio called Nautilus Mobile. He is now trying to acquire a position in the gaming industry for his own venture, Funboat Games.
Read more about Avisekhar Roy