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The Android Game Developer???s Handbook

You're reading from  The Android Game Developer???s Handbook

Product type Book
Published in Aug 2016
Publisher Packt
ISBN-13 9781785885860
Pages 368 pages
Edition 1st Edition
Languages
Author (1):
Avisekhar Roy Avisekhar Roy
Profile icon Avisekhar Roy

Table of Contents (20) Chapters

The Android Game Developer's Handbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Android Game Development 2. Introduction to Different Android Platforms 3. Different Android Development Tools 4. Android Development Style and Standards in the Industry 5. Understanding the Game Loop and Frame Rate 6. Improving Performance of 2D/3D Games 7. Working with Shaders 8. Performance and Memory Optimization 9. Testing Code and Debugging 10. Scope for Android in VR Games 11. Android Game Development Using C++ and OpenGL 12. Polishing Android Games 13. Third-Party Integration, Monetization, and Services Index

Android AVDs


AVDs are the most significant and important part of debugging Android games. In the initial stages, the concept started with an emulator. There are a few predefined emulators that can be used to run the build on a development PC. An Android emulator provides an interface of a real-time-like device.

AVDs have a few features that virtually provide the device RAM, Android version, screen size, display dpi, keyboard, and different visual skins. Older AVDs mostly looked the same.

In the current version of Android Studio, most of the Android device categories are provided. Developers can create AVDs as per the target development platform.

The categories are as follows:

  • Android mobile phones

  • Android tablets

  • Android TVs

  • Android wearables

AVDs can be created or manipulated by the AVD manager tool provided within the Android SDK. Each and every attribute of AVD can be managed by the AVD manager. This tool can also help the developer to create a custom AVD.

Let's have a look at the attribute factors...

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