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The Android Game Developer???s Handbook

You're reading from  The Android Game Developer???s Handbook

Product type Book
Published in Aug 2016
Publisher Packt
ISBN-13 9781785885860
Pages 368 pages
Edition 1st Edition
Languages
Author (1):
Avisekhar Roy Avisekhar Roy
Profile icon Avisekhar Roy

Table of Contents (20) Chapters

The Android Game Developer's Handbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Android Game Development 2. Introduction to Different Android Platforms 3. Different Android Development Tools 4. Android Development Style and Standards in the Industry 5. Understanding the Game Loop and Frame Rate 6. Improving Performance of 2D/3D Games 7. Working with Shaders 8. Performance and Memory Optimization 9. Testing Code and Debugging 10. Scope for Android in VR Games 11. Android Game Development Using C++ and OpenGL 12. Polishing Android Games 13. Third-Party Integration, Monetization, and Services Index

Hardware dependency


We have discussed earlier that hardware configuration plays a major role in the FPS system. If the hardware is not capable of running a certain set of instructions with a certain frequency, then it is not possible for any developer to run a game on the target FPS.

Let's list the tasks that take most of the processing time for a game:

  • Display or rendering

  • Memory load/unload operations

  • Logical operations

Display or rendering

Display processing depends mostly on the graphics processor and what all needs to be displayed. When it comes to interaction with the hardware, the process becomes slow. Rendering each and every pixel with shader manipulation and mapping takes time.

There were times when running a game with a frame rate of 12 was difficult. However, in the modern world, a superb display quality game needs to be run on a frame rate of 60. It is only a matter of hardware quality.

A large display requires a good amount of cache memory. So, for example, hardware with a large and...

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