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You're reading from  The Android Game Developer???s Handbook

Product typeBook
Published inAug 2016
Reading LevelBeginner
PublisherPackt
ISBN-139781785885860
Edition1st Edition
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Author (1)
Avisekhar Roy
Avisekhar Roy
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Avisekhar Roy

Avisekhar Roy is a B.Tech engineer in computer science. He has had a passion for coding since his school days. However, he had no plans to become a game programmer. His fate landed him in the gaming industry in 2010. Since then, he fell in love with game development. Avisekhar has worked in many formats of game development environment, ranging from small companies and individual studios to corporate companies and full-scale game development studios. He recently started his own gaming start-up in 2016 and is currently working on games for the mobile platform. Avisekhar has also worked with some big companies, such as Reliance Games in India, as well as a small-scale studio called Nautilus Mobile. He is now trying to acquire a position in the gaming industry for his own venture, Funboat Games.
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Importance of memory optimization


No matter how the game is, how good it looks, or how well it is designed, if the game does not run on the target platform, then it cannot be successful. We already know that Android has various sets of hardware configurations.

The main variations of hardware are specific to the processor and memory. In the case of processors, it depends on their speed and quality. In case of memory or RAM, it is only the volume.

Even today, RAM can vary from 512 MB to 4 GB in Android devices. Memory optimization should always have a minimum target of RAM as per design. So, memory optimization is immensely important in order to run a game on the minimum available RAM.

Sometimes, the developer fits the peak usage within the target limit of memory. However, they perform on a testing device, which does not project a real-time scenario most of the time. There is always an error margin. So, it is not always true that if the game runs on a certain limit of RAM, it will always be provided...

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You have been reading a chapter from
The Android Game Developer???s Handbook
Published in: Aug 2016Publisher: PacktISBN-13: 9781785885860

Author (1)

author image
Avisekhar Roy

Avisekhar Roy is a B.Tech engineer in computer science. He has had a passion for coding since his school days. However, he had no plans to become a game programmer. His fate landed him in the gaming industry in 2010. Since then, he fell in love with game development. Avisekhar has worked in many formats of game development environment, ranging from small companies and individual studios to corporate companies and full-scale game development studios. He recently started his own gaming start-up in 2016 and is currently working on games for the mobile platform. Avisekhar has also worked with some big companies, such as Reliance Games in India, as well as a small-scale studio called Nautilus Mobile. He is now trying to acquire a position in the gaming industry for his own venture, Funboat Games.
Read more about Avisekhar Roy