Search icon
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletters
Free Learning
Arrow right icon
The Android Game Developer???s Handbook

You're reading from  The Android Game Developer???s Handbook

Product type Book
Published in Aug 2016
Publisher Packt
ISBN-13 9781785885860
Pages 368 pages
Edition 1st Edition
Languages
Author (1):
Avisekhar Roy Avisekhar Roy
Profile icon Avisekhar Roy

Table of Contents (20) Chapters

The Android Game Developer's Handbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Android Game Development 2. Introduction to Different Android Platforms 3. Different Android Development Tools 4. Android Development Style and Standards in the Industry 5. Understanding the Game Loop and Frame Rate 6. Improving Performance of 2D/3D Games 7. Working with Shaders 8. Performance and Memory Optimization 9. Testing Code and Debugging 10. Scope for Android in VR Games 11. Android Game Development Using C++ and OpenGL 12. Polishing Android Games 13. Third-Party Integration, Monetization, and Services Index

2D game development constraints


From the perspective of 2D game development, the main constraints are as follows:

  • 2D art assets

  • 2D rendering system

  • 2D mapping

  • 2D physics

2D art assets

Art asset constraints are mainly limited to graphical or visual assets, which include images, sprites, and fonts. It is not difficult to understand that a larger asset will take more time to process and render than a smaller asset, resulting in less performance quality.

Sets of 2D art assets

It is not possible to deliver maximum display quality with a single set of assets in Android game development. This is the reason most Android game developers choose high-resolution assets as their base build. This normally performs well for high-configuration hardware platforms, but does not provide quality performance on low-configuration devices. Many developers opt for the option of porting for multiple resolution hardware platforms. This again takes time to complete the project.

Same asset set for multiple resolutions

Many times...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €14.99/month. Cancel anytime}