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The Android Game Developer???s Handbook

You're reading from  The Android Game Developer???s Handbook

Product type Book
Published in Aug 2016
Publisher Packt
ISBN-13 9781785885860
Pages 368 pages
Edition 1st Edition
Languages
Author (1):
Avisekhar Roy Avisekhar Roy
Profile icon Avisekhar Roy

Table of Contents (20) Chapters

The Android Game Developer's Handbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Android Game Development 2. Introduction to Different Android Platforms 3. Different Android Development Tools 4. Android Development Style and Standards in the Industry 5. Understanding the Game Loop and Frame Rate 6. Improving Performance of 2D/3D Games 7. Working with Shaders 8. Performance and Memory Optimization 9. Testing Code and Debugging 10. Scope for Android in VR Games 11. Android Game Development Using C++ and OpenGL 12. Polishing Android Games 13. Third-Party Integration, Monetization, and Services Index

Game life cycle


The Android game life cycle is almost similar to any other application's life cycle, other than the game loop mechanism. Mostly, the application state changes with external interference. States can be manipulated otherwise, where games have algorithms or artificial intelligence that is capable of interfering with the main game cycle.

An Android game is initialized with an activity. The onCreate() method is used for initialization. Then, the game thread starts and enters the game loop. The game loop can then be interrupted by an external interrupt.

In the case of game development, it is always a good practice to save the current game state and pause the loop and threads properly. On resuming the game, it should be easy to return to the last state.

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