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You're reading from  The Android Game Developer???s Handbook

Product typeBook
Published inAug 2016
Reading LevelBeginner
PublisherPackt
ISBN-139781785885860
Edition1st Edition
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Author (1)
Avisekhar Roy
Avisekhar Roy
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Avisekhar Roy

Avisekhar Roy is a B.Tech engineer in computer science. He has had a passion for coding since his school days. However, he had no plans to become a game programmer. His fate landed him in the gaming industry in 2010. Since then, he fell in love with game development. Avisekhar has worked in many formats of game development environment, ranging from small companies and individual studios to corporate companies and full-scale game development studios. He recently started his own gaming start-up in 2016 and is currently working on games for the mobile platform. Avisekhar has also worked with some big companies, such as Reliance Games in India, as well as a small-scale studio called Nautilus Mobile. He is now trying to acquire a position in the gaming industry for his own venture, Funboat Games.
Read more about Avisekhar Roy

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Optimizing 2D assets


Any digital game cannot be made without 2D art assets. There must be 2D assets in some form inside the game. So, as far as game component optimization is concerned, every 2D asset should also be optimized. Optimization of 2D assets means these three main things.

Size optimization

Each asset frame should only contain the effective pixels to be used in games. Unnecessary pixels increase the asset size and memory use during runtime.

Data optimization

Not all images require full data information for pixels. A significant amount of data might be stored in each pixel, depending on the image format. For example, full screen opaque images should never contain transparency data. Similarly, depending on the color set, images must be formatted in 8-bit, 16-bit, or 24-bit format.

Image optimization tools can be used to perform such optimizations.

Process optimization

The larger the amount of data compressed during optimization, the more time it takes to decompress it and load it to memory...

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You have been reading a chapter from
The Android Game Developer???s Handbook
Published in: Aug 2016Publisher: PacktISBN-13: 9781785885860

Author (1)

author image
Avisekhar Roy

Avisekhar Roy is a B.Tech engineer in computer science. He has had a passion for coding since his school days. However, he had no plans to become a game programmer. His fate landed him in the gaming industry in 2010. Since then, he fell in love with game development. Avisekhar has worked in many formats of game development environment, ranging from small companies and individual studios to corporate companies and full-scale game development studios. He recently started his own gaming start-up in 2016 and is currently working on games for the mobile platform. Avisekhar has also worked with some big companies, such as Reliance Games in India, as well as a small-scale studio called Nautilus Mobile. He is now trying to acquire a position in the gaming industry for his own venture, Funboat Games.
Read more about Avisekhar Roy