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The Android Game Developer???s Handbook

You're reading from  The Android Game Developer???s Handbook

Product type Book
Published in Aug 2016
Publisher Packt
ISBN-13 9781785885860
Pages 368 pages
Edition 1st Edition
Languages
Author (1):
Avisekhar Roy Avisekhar Roy
Profile icon Avisekhar Roy

Table of Contents (20) Chapters

The Android Game Developer's Handbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Android Game Development 2. Introduction to Different Android Platforms 3. Different Android Development Tools 4. Android Development Style and Standards in the Industry 5. Understanding the Game Loop and Frame Rate 6. Improving Performance of 2D/3D Games 7. Working with Shaders 8. Performance and Memory Optimization 9. Testing Code and Debugging 10. Scope for Android in VR Games 11. Android Game Development Using C++ and OpenGL 12. Polishing Android Games 13. Third-Party Integration, Monetization, and Services Index

Basic guide to develop games with the Cardboard SDK


Developing games for the Cardboard SDK or any other VR component is not similar to other Android games. Let's have a quick look at the basics of Cardboard development styles and standards through these points:

  • Launching and exiting the VR game

  • VR device adaptation

  • Display properties

  • In-game components

  • Game controls

  • Game audio setup

  • User focus assistance

  • Ultimate VR experience

Launching and exiting the VR game

Normally, after launching an Android game, it performs a few automated tasks and takes the user to the menu to choose an action. In the case of VR games, it takes time to mount the Android device to a VR headset properly, so the developer does not perform any automated task just after launching the game. The game should wait for the user to start it after it is in the perfect situation for running.

For better and common experience, the game should prompt the user with a VR sign or button to start the VR game.

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