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The Android Game Developer???s Handbook

You're reading from  The Android Game Developer???s Handbook

Product type Book
Published in Aug 2016
Publisher Packt
ISBN-13 9781785885860
Pages 368 pages
Edition 1st Edition
Languages
Author (1):
Avisekhar Roy Avisekhar Roy
Profile icon Avisekhar Roy

Table of Contents (20) Chapters

The Android Game Developer's Handbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Android Game Development 2. Introduction to Different Android Platforms 3. Different Android Development Tools 4. Android Development Style and Standards in the Industry 5. Understanding the Game Loop and Frame Rate 6. Improving Performance of 2D/3D Games 7. Working with Shaders 8. Performance and Memory Optimization 9. Testing Code and Debugging 10. Scope for Android in VR Games 11. Android Game Development Using C++ and OpenGL 12. Polishing Android Games 13. Third-Party Integration, Monetization, and Services Index

Summary


The scope of 3D games is increasing day by day with more quality and performance. However, this requires hardware support for the running Android platform. Old devices are not obsolete yet.

It becomes a serious problem when the same application runs on various devices. This becomes a challenge for developers to run the same application across devices.

There are many technical differences between 2D and 3D games in terms of rendering, processing, and assets. The developer should always use an optimized approach to create assets and write code. One more way of gaining performance is to port the games for different hardware systems for both 2D and 3D games.

We can see a revolutionary upgrade in hardware platforms since the last decade. Accordingly, the nature of games has also changed. However, the scope of 2D games is still there with a large set of possibilities.

There are many frameworks and engines available for developing 2D and 3D games. Support for multiple operating systems has...

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