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The Android Game Developer???s Handbook

You're reading from  The Android Game Developer???s Handbook

Product type Book
Published in Aug 2016
Publisher Packt
ISBN-13 9781785885860
Pages 368 pages
Edition 1st Edition
Languages
Author (1):
Avisekhar Roy Avisekhar Roy
Profile icon Avisekhar Roy

Table of Contents (20) Chapters

The Android Game Developer's Handbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Android Game Development 2. Introduction to Different Android Platforms 3. Different Android Development Tools 4. Android Development Style and Standards in the Industry 5. Understanding the Game Loop and Frame Rate 6. Improving Performance of 2D/3D Games 7. Working with Shaders 8. Performance and Memory Optimization 9. Testing Code and Debugging 10. Scope for Android in VR Games 11. Android Game Development Using C++ and OpenGL 12. Polishing Android Games 13. Third-Party Integration, Monetization, and Services Index

Development insights on Android watches


Wearable games run directly on the wearable device, giving the developer access to low-level hardware such as sensors, activities, services, and more, right on the wearable. A companion handheld game that contains the wearable app is also required when the developer wants to publish to the Google Play Store. Wearables don't support the Google Play Store, so users download the companion handheld game, which automatically pushes the wearable game to the wearable. The handheld game is also useful for doing heavy processing, network actions, or other work and sending the results to the wearable.

To develop games on Android wearables, there are some technical steps to be followed. This is not general Android game development:

  • The Android SDK tool has to be updated to version 23.0 or higher

  • The Android platform support within the SDK has to be updated with Android 4.4.2 (API 20) or higher

  • An Android wearable device or emulator is required for development

Creating...

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