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The Android Game Developer???s Handbook

You're reading from  The Android Game Developer???s Handbook

Product type Book
Published in Aug 2016
Publisher Packt
ISBN-13 9781785885860
Pages 368 pages
Edition 1st Edition
Languages
Author (1):
Avisekhar Roy Avisekhar Roy
Profile icon Avisekhar Roy

Table of Contents (20) Chapters

The Android Game Developer's Handbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Android Game Development 2. Introduction to Different Android Platforms 3. Different Android Development Tools 4. Android Development Style and Standards in the Industry 5. Understanding the Game Loop and Frame Rate 6. Improving Performance of 2D/3D Games 7. Working with Shaders 8. Performance and Memory Optimization 9. Testing Code and Debugging 10. Scope for Android in VR Games 11. Android Game Development Using C++ and OpenGL 12. Polishing Android Games 13. Third-Party Integration, Monetization, and Services Index

Different CPU architecture support


The developer has the opportunity to optimize an Android application for a separate processor architecture. At a high-level point of view, it is a great feature. However, this feature comes at a significant cost. Let's have a look at the details of this feature.

Available CPU architectures

Here are the architectures currently supported by the NDK build:

  • ARM

  • x86

  • Neon

  • MIPS

ARM

ARM stands for Acorn RISC Machine. This is a RISC (Reduced Instruction Set Computing) based processor, mainly targeting embedded or mobile computing. As the base says, it is highly efficient for an operating system such as Android.

Currently, most used processors of the Android platform are from the ARM family. It can be further sub-categorized as follows:

  • ARMv5TE

  • ARMv7

  • ARMv8

x86

Intel introduced the x86 architecture for processors. At first, these processors were mainly used for desktop/laptop PCs. However, they were optimized to be used in mobile devices in the form of Celeron or Atom processors...

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