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The Android Game Developer???s Handbook

You're reading from  The Android Game Developer???s Handbook

Product type Book
Published in Aug 2016
Publisher Packt
ISBN-13 9781785885860
Pages 368 pages
Edition 1st Edition
Languages
Author (1):
Avisekhar Roy Avisekhar Roy
Profile icon Avisekhar Roy

Table of Contents (20) Chapters

The Android Game Developer's Handbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Android Game Development 2. Introduction to Different Android Platforms 3. Different Android Development Tools 4. Android Development Style and Standards in the Industry 5. Understanding the Game Loop and Frame Rate 6. Improving Performance of 2D/3D Games 7. Working with Shaders 8. Performance and Memory Optimization 9. Testing Code and Debugging 10. Scope for Android in VR Games 11. Android Game Development Using C++ and OpenGL 12. Polishing Android Games 13. Third-Party Integration, Monetization, and Services Index

Types of shaders


There are many shaders used in the gaming industry. They are categorized on the basis of their behavior and features. Some of the shaders are as follows:

  • Pixel shaders

  • Vertex shaders

  • Geometry shaders

  • Tessellation shaders

Let's have a detailed look at these types.

Pixel shaders

Pixel shaders are 2D shaders that work on textures or digital images. Pixel shaders process colors and other attributes of a single pixel. Each single pixel is called a fragment. This is the reason pixel shaders are often called fragment shaders.

Vertex shaders

A vertex shader mainly operates on the vertices of a mesh or model. Every mesh of a model is made up of multiple vertices. A vertex shader can only be applied to 3D models. So, a vertex shader is a type of 3D shader.

Geometry shaders

Geometry shaders are used to create new primitive graphic elements. After applying a vertex shader in order to execute a rendering pipeline, geometry shaders are used to create points, lines, and triangles to form a surface...

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