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You're reading from  Unity 2020 Virtual Reality Projects - Third Edition

Product typeBook
Published inJul 2020
Reading LevelBeginner
PublisherPackt
ISBN-139781839217333
Edition3rd Edition
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Jonathan Linowes
Jonathan Linowes
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Jonathan Linowes

Jonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a bachelor of fine arts degree from Syracuse University, a master of science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored multiple books on VR and AR published by Packt Publishing.
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Managing the GameObject life cycle

Whenever you have a script that instantiates GameObjects, you must be aware of the life cycle of the object and possibly arrange to destroy it when it is no longer needed. In object-oriented programming (OOP), the life cycle of an object begins when a block of memory is allocated that is large enough to hold the object. When the object is destroyed, its memory is released and reclaimed by the system. In this section, we will examine different strategies on how to decide when to destroy GameObjects you have created, including destroying after they're no longer visible in the scene, or after a specific life duration. Then, we'll use a technique called object pooling to avoid problems caused by repeatedly instantiating and destroying objects at runtime.

Removing fallen objects

In our scene, we have a limited-size ground plane and as balls hit one another, some will fall off the plane into oblivion. At that point, we can...

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Unity 2020 Virtual Reality Projects - Third Edition
Published in: Jul 2020Publisher: PacktISBN-13: 9781839217333

Author (1)

author image
Jonathan Linowes

Jonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a bachelor of fine arts degree from Syracuse University, a master of science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored multiple books on VR and AR published by Packt Publishing.
Read more about Jonathan Linowes