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You're reading from  Unity 2020 Virtual Reality Projects - Third Edition

Product typeBook
Published inJul 2020
Reading LevelBeginner
PublisherPackt
ISBN-139781839217333
Edition3rd Edition
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Author (1)
Jonathan Linowes
Jonathan Linowes
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Jonathan Linowes

Jonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a bachelor of fine arts degree from Syracuse University, a master of science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored multiple books on VR and AR published by Packt Publishing.
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Timelines and Audio tracks

Earlier, we planned out the movie using a graph paper timeline. Unity provides a Timeline tool for implementing this almost directly. Timelines consist of one or more tracks that play over time. Timelines can control many different objects and different types of tracks. As we'll see and explain as we build this project, Timelines can have Audio Tracks, Activation Tracks, Animation Tracks, Signal Tracks, and more. Timelines are a type of Unity Playable.Playables are runtime objects that "play" over time, updating each frame based on their prescribed behavior. Animations are playables too. For more details, see https://docs.unity3d.com/ScriptReference/Playables.Playable.html.

Confirm that the Timeline package has been installed with your project (ordinarily, it is installed by default) and add or upgrade it if necessary using the following steps:

  1. Open Package Manager using Window | Package Manager.
  2. Select...
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Unity 2020 Virtual Reality Projects - Third Edition
Published in: Jul 2020Publisher: PacktISBN-13: 9781839217333

Author (1)

author image
Jonathan Linowes

Jonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a bachelor of fine arts degree from Syracuse University, a master of science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored multiple books on VR and AR published by Packt Publishing.
Read more about Jonathan Linowes