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Unity 2020 Virtual Reality Projects - Third Edition

You're reading from  Unity 2020 Virtual Reality Projects - Third Edition

Product type Book
Published in Jul 2020
Publisher Packt
ISBN-13 9781839217333
Pages 592 pages
Edition 3rd Edition
Languages
Author (1):
Jonathan Linowes Jonathan Linowes
Profile icon Jonathan Linowes

Table of Contents (15) Chapters

Preface 1. Virtually Everything for Everyone 2. Understanding Unity, Content, and Scale 3. Setting Up Your Project for VR 4. Using Gaze-Based Control 5. Interacting with Your Hands 6. Canvasing the World Space UI 7. Teleporting, Locomotion, and Comfort 8. Lighting, Rendering, Realism 9. Playing with Physics and Fire 10. Exploring Interactive Spaces 11. Using All 360 Degrees 12. Animation and VR Storytelling 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Getting started with Unity

For you beginners out there, we're going to take this chapter nice and slow, with more hand-holding than you'll get later in this book. Even if you already know Unity and have developed your own games, it may be worthwhile to revisit the fundamental concepts, since the rules are sometimes different when designing for virtual reality.

Exploring the Unity Editor

The Unity Editor consists of multiple nonoverlapping windows, or panels, that may be subdivided into panes. The following is a screenshot of a project with the default window layout, annotated to identify some of the panels: (1) Hierarchy, (2) Scene, (3) Inspector, and (4) Project:

A Unity project consists of one or more scenes, containing a hierarchy of game objects. In the preceding screenshot, I have just created a new default empty scene (File | New Scene) and added a 3D cube (GameObject | 3D Object | Cube). The Hierarchywindow...

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Unity 2020 Virtual Reality Projects - Third Edition
Published in: Jul 2020 Publisher: Packt ISBN-13: 9781839217333
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