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Unity 2020 Virtual Reality Projects - Third Edition

You're reading from  Unity 2020 Virtual Reality Projects - Third Edition

Product type Book
Published in Jul 2020
Publisher Packt
ISBN-13 9781839217333
Pages 592 pages
Edition 3rd Edition
Languages
Author (1):
Jonathan Linowes Jonathan Linowes
Profile icon Jonathan Linowes

Table of Contents (15) Chapters

Preface 1. Virtually Everything for Everyone 2. Understanding Unity, Content, and Scale 3. Setting Up Your Project for VR 4. Using Gaze-Based Control 5. Interacting with Your Hands 6. Canvasing the World Space UI 7. Teleporting, Locomotion, and Comfort 8. Lighting, Rendering, Realism 9. Playing with Physics and Fire 10. Exploring Interactive Spaces 11. Using All 360 Degrees 12. Animation and VR Storytelling 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Interacting with a balloon gun

For this part of the project, I'm going to show you how to grab and use interactable objects. Let's make a balloon gun. You'll pick up the gun, and when you pull the trigger, a balloon comes out! Haha!

The implementation uses a different approach to building interactions. Rather than a main central controller script that reads the user input and directs the actions, we are going to use a more object-oriented interactor/interactable paradigm provided by the XR Interaction (XRI) Toolkit. With our toolkit, we'll create a grabbable balloon gun by making it an interactable object, and then use the toolkit to respond to the interactor's Activate events (caused by pulling the trigger) to create, inflate, and release the balloons.

Introducing the XRI Interactor/Interactable architecture

The XR Interaction Toolkit implements an object-oriented interaction system that couples interactor objects, such as your...

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