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Unity 2020 Virtual Reality Projects - Third Edition

You're reading from  Unity 2020 Virtual Reality Projects - Third Edition

Product type Book
Published in Jul 2020
Publisher Packt
ISBN-13 9781839217333
Pages 592 pages
Edition 3rd Edition
Languages
Author (1):
Jonathan Linowes Jonathan Linowes
Profile icon Jonathan Linowes

Table of Contents (15) Chapters

Preface 1. Virtually Everything for Everyone 2. Understanding Unity, Content, and Scale 3. Setting Up Your Project for VR 4. Using Gaze-Based Control 5. Interacting with Your Hands 6. Canvasing the World Space UI 7. Teleporting, Locomotion, and Comfort 8. Lighting, Rendering, Realism 9. Playing with Physics and Fire 10. Exploring Interactive Spaces 11. Using All 360 Degrees 12. Animation and VR Storytelling 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

"Zombie-izing" Ethan!

The first thing we can do to make Ethan more like a zombie walker is to slow him down to a nice zombie-like pace. Let's adjust the navmesh's steering parameters, as shown in the following steps:

  1. SelectEthanin Hierarchy.
  2. In the Inspector window, in theNav Mesh Agentcomponent's
    Steeringparameters, set the following values:
    • Speed: 0.3
    • Angular Speed: 60
    • Acceleration: 2:

Press the Playbutton again. He has slowed down. That's better. Ethan now walks like a zombie, but he doesn't really look like one yet:

First, he really needs to lose those glasses. To do that, follow these steps:

  1. In the Hierarchy window, unfold the Ethan game object and select EthanGlasses.
  2. In the Inspector window, uncheck the enable checkbox to disable and hide the glasses.

The following screenshot shows...

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