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You're reading from  Unity 2020 Virtual Reality Projects - Third Edition

Product typeBook
Published inJul 2020
Reading LevelBeginner
PublisherPackt
ISBN-139781839217333
Edition3rd Edition
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Jonathan Linowes
Jonathan Linowes
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Jonathan Linowes

Jonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a bachelor of fine arts degree from Syracuse University, a master of science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored multiple books on VR and AR published by Packt Publishing.
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Runtime performance and debugging

Graphics hardware architectures continue to evolve toward a performance that benefits rendering pipelines for virtual reality and 3D graphics. VR introduced requirements that weren't very important for traditional video gaming just a few years ago. Latency and dropped frames (where rendering a frame takes longer than the refresh rate) took a back seat to high-fidelity AAA rendering capabilities. VR needs to render each frame in time and do it twice: once for each eye. Driven by the requirements of this emerging industry, semiconductor and hardware manufacturers are building new and improved devices, which will inevitably impact how content developers think about optimization.

That said, you should develop and optimize for the lower specs that you want to target. If such optimizations necessitate undesirable compromises, consider separate versions of the game for high- versus low-end platforms. VR device manufacturers have started...

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Unity 2020 Virtual Reality Projects - Third Edition
Published in: Jul 2020Publisher: PacktISBN-13: 9781839217333

Author (1)

author image
Jonathan Linowes

Jonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a bachelor of fine arts degree from Syracuse University, a master of science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored multiple books on VR and AR published by Packt Publishing.
Read more about Jonathan Linowes