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You're reading from  Unity 2020 Virtual Reality Projects - Third Edition

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Published inJul 2020
Reading LevelBeginner
PublisherPackt
ISBN-139781839217333
Edition3rd Edition
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Jonathan Linowes
Jonathan Linowes
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Jonathan Linowes

Jonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a bachelor of fine arts degree from Syracuse University, a master of science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored multiple books on VR and AR published by Packt Publishing.
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Using Animator Controllers

While recording animations as Timeline tracks is very convenient, it does have its limitations. These animations "live" in Timeline. But sometimes, you want to treat animations as assets in their own right. For example, you would use Animation Clips if you want an animation to loop repeatedly or transition between movements, blend their actions, and then apply the same set of animation curves to many different objects.

Animators were the standard way of managing Animation Clips in Unity before Timeline. It uses an Animator Component, an Animator Controller, and an Animation Clip. Fortunately, if you create a new Animation Clip on an object, Unity creates each of these items for you. But it's important to understand how they fit together.

Briefly, from the Unity Manual (https://docs.unity3d.com/Manual/animeditor-CreatingANewAnimationClip.html):

"To animate GameObjects in Unity, the object or objects need an...
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Unity 2020 Virtual Reality Projects - Third Edition
Published in: Jul 2020Publisher: PacktISBN-13: 9781839217333

Author (1)

author image
Jonathan Linowes

Jonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a bachelor of fine arts degree from Syracuse University, a master of science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored multiple books on VR and AR published by Packt Publishing.
Read more about Jonathan Linowes