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You're reading from  Unity 2020 Virtual Reality Projects - Third Edition

Product typeBook
Published inJul 2020
Reading LevelBeginner
PublisherPackt
ISBN-139781839217333
Edition3rd Edition
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Jonathan Linowes
Jonathan Linowes
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Jonathan Linowes

Jonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a bachelor of fine arts degree from Syracuse University, a master of science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored multiple books on VR and AR published by Packt Publishing.
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Setting up our demo scene

To demonstrate lighting and rendering in Unity, we'll start the project for this chapter with an existing scene and observe the effect of removing or modifying certain lighting settings and GameObjects. When you start a new project from the Unity Hub using the Universal Render Pipeline template, it contains a default sample scene named SampleScene. For this chapter, we'll decompose the SampleScene rather than build up a new scene. (There is a risk that the SampleScene is subject to change in the future, so please adapt the instructions herein as needed.)

In the Scene, we'll create a tabbed menu panel with which you can interact within VR. I'm going to attach it to the LeftHand Controller, but if you prefer to place it as a dashboard panel in world space, feel free to do that. First, we'll adopt this SampleScene and add a VR Rig, then we'll disable lightmap baking so we can change lighting settings at runtime, and...

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Unity 2020 Virtual Reality Projects - Third Edition
Published in: Jul 2020Publisher: PacktISBN-13: 9781839217333

Author (1)

author image
Jonathan Linowes

Jonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a bachelor of fine arts degree from Syracuse University, a master of science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored multiple books on VR and AR published by Packt Publishing.
Read more about Jonathan Linowes