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You're reading from  Unity 2020 Virtual Reality Projects - Third Edition

Product typeBook
Published inJul 2020
Reading LevelBeginner
PublisherPackt
ISBN-139781839217333
Edition3rd Edition
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Jonathan Linowes
Jonathan Linowes
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Jonathan Linowes

Jonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a bachelor of fine arts degree from Syracuse University, a master of science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored multiple books on VR and AR published by Packt Publishing.
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Direct interaction with UI elements

Up to now in this chapter, we've been using the XR ray interactor on hand controllers to interact with the UI. In the previous chapter, we learned that there other kinds of interactors, including a direct interactor. To implement the ability to reach out and directly touch an object in your scene, rather than cast a ray, you could use a direct interactor instead of a ray interactor.

This implementation may change if XRI adds support for UI objects with the direct interactor. Presently, I have described a workaround.

Let's see what it will take to change our UI to support direct interactions with the toggle button. The direct interactor works by using physics colliders to detect when the hand is touching an interactable object. Let's switch to that now and see what happens. (We'll work on a copy so its easy to switch back if you want:)

  1. In Hierarchy, select RightHand Controller (under XR Rig...
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Unity 2020 Virtual Reality Projects - Third Edition
Published in: Jul 2020Publisher: PacktISBN-13: 9781839217333

Author (1)

author image
Jonathan Linowes

Jonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a bachelor of fine arts degree from Syracuse University, a master of science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored multiple books on VR and AR published by Packt Publishing.
Read more about Jonathan Linowes