Reader small image

You're reading from  Unity 2020 Virtual Reality Projects - Third Edition

Product typeBook
Published inJul 2020
Reading LevelBeginner
PublisherPackt
ISBN-139781839217333
Edition3rd Edition
Languages
Tools
Right arrow
Author (1)
Jonathan Linowes
Jonathan Linowes
author image
Jonathan Linowes

Jonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a bachelor of fine arts degree from Syracuse University, a master of science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored multiple books on VR and AR published by Packt Publishing.
Read more about Jonathan Linowes

Right arrow

Locomotion and comfort in VR

Locomotion and teleportation in VR is not a settled science. Many techniques have been tried; some have proven successful and represent best practices. We've demonstrated some of these in this chapter. Others have failed and are discouraged. New advancements in hardware, software, and player mechanics keep the options fresh and open to innovation. In this section, I present a bagful of ideas, in no particular order, for your consideration and amusement, including other locomotion mechanics and techniques for managing VR motion sickness.

Other locomotion mechanics

In the first edition of this book (2015), we implemented a game where you could ride an "elevator" to a high platform, and then jump off onto a trampoline. You'd hit the trampoline, bounce up, and down, bounce up again, and down until you settled. I assumed that would be really fun in VR, but it turned out to be a really bad idea! Unless you want to invoke...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Unity 2020 Virtual Reality Projects - Third Edition
Published in: Jul 2020Publisher: PacktISBN-13: 9781839217333

Author (1)

author image
Jonathan Linowes

Jonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a bachelor of fine arts degree from Syracuse University, a master of science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored multiple books on VR and AR published by Packt Publishing.
Read more about Jonathan Linowes