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Unity 2020 Virtual Reality Projects - Third Edition

You're reading from  Unity 2020 Virtual Reality Projects - Third Edition

Product type Book
Published in Jul 2020
Publisher Packt
ISBN-13 9781839217333
Pages 592 pages
Edition 3rd Edition
Languages
Author (1):
Jonathan Linowes Jonathan Linowes
Profile icon Jonathan Linowes

Table of Contents (15) Chapters

Preface 1. Virtually Everything for Everyone 2. Understanding Unity, Content, and Scale 3. Setting Up Your Project for VR 4. Using Gaze-Based Control 5. Interacting with Your Hands 6. Canvasing the World Space UI 7. Teleporting, Locomotion, and Comfort 8. Lighting, Rendering, Realism 9. Playing with Physics and Fire 10. Exploring Interactive Spaces 11. Using All 360 Degrees 12. Animation and VR Storytelling 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Recording an Animation Track

As you would expect, in addition to audio and activation tracks, Timelines can include animation tracks. Unity's animation features have evolved over the years and Timeline greatly simplifies basic animation capabilities within Unity. You can create and edit animations directly within Timeline without having to create separate Animation Clips and Animator Controllers. We will look at these in more detail later in this chapter. For now, we will start simple by animating just a few Transform parameters on the tree and the bird, thus adding a growing tree and a growing bird to the scene.

A growing tree

We want to animate the tree so that it grows from being small (scale 0.1) to full size during the first 30 seconds of the Timeline. We'll do this by adding an Animation Track for the Tree object, and then recording the parameter values at each keyframe time:

  1. Ensure Blackbird Director is selected in Hierarchy...
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