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You're reading from  Unity 2020 Virtual Reality Projects - Third Edition

Product typeBook
Published inJul 2020
Reading LevelBeginner
PublisherPackt
ISBN-139781839217333
Edition3rd Edition
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Jonathan Linowes
Jonathan Linowes
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Jonathan Linowes

Jonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a bachelor of fine arts degree from Syracuse University, a master of science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored multiple books on VR and AR published by Packt Publishing.
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Using PBR materials and URP Shaders

3D objects can be rendered simplistic, such as a cube with flat-shaded faces, or very realistically, such as the same cube as a realistic wooden crate. This magic is performed with PBR materials and advanced Shaders.

A 3D object in Unity consists of a geometry mesh that defines the points, edges, and faces of the object, forming a surface that can then be rendered to appear as a solid object. Each object has a Renderer component that specifies the properties and behavior of this particular object rendered in the scene. It includes references to any Materials that will be applied to the object. A Material is an asset that specifies a specific Shader script that drives the actual work of drawing the object on the screen. You can learn more about all of this in the Unity Manual and Unity Learn sites, among many other resources. The following web pages provide more information:

  • Best Practices Guide: Making...
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Unity 2020 Virtual Reality Projects - Third Edition
Published in: Jul 2020Publisher: PacktISBN-13: 9781839217333

Author (1)

author image
Jonathan Linowes

Jonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a bachelor of fine arts degree from Syracuse University, a master of science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored multiple books on VR and AR published by Packt Publishing.
Read more about Jonathan Linowes