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You're reading from  Unity 2020 Virtual Reality Projects - Third Edition

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Published inJul 2020
Reading LevelBeginner
PublisherPackt
ISBN-139781839217333
Edition3rd Edition
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Jonathan Linowes
Jonathan Linowes
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Jonathan Linowes

Jonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a bachelor of fine arts degree from Syracuse University, a master of science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored multiple books on VR and AR published by Packt Publishing.
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Building an interactive dashboard

Up to now, we have been using the canvas primarily as a container of display-only information. However, the canvas can also contain interactive UI elements, including Button, Toggle, Slider, and the Dropdown lists option. In this section, we will be building an in-game interactive dashboard or control panel that is integrated into the game environment itself.

Earlier in this chapter, we discussed windshield HUDs. Dashboards are pretty much the same thing. One difference is that the dashboard may be more obviously part of the level environment and not simply an auxiliary information display or a menu. A typical in-game scenario is an automobile or a spaceship, where you are seated in a cockpit. In VR, dashboards are familiar in the home environments—for example, the Oculus Home menu is depicted in the following screenshot:

In this part of our project, we'll operate a water hose in the scene...

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Unity 2020 Virtual Reality Projects - Third Edition
Published in: Jul 2020Publisher: PacktISBN-13: 9781839217333

Author (1)

author image
Jonathan Linowes

Jonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a bachelor of fine arts degree from Syracuse University, a master of science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored multiple books on VR and AR published by Packt Publishing.
Read more about Jonathan Linowes