Reader small image

You're reading from  Unity 2020 Virtual Reality Projects - Third Edition

Product typeBook
Published inJul 2020
Reading LevelBeginner
PublisherPackt
ISBN-139781839217333
Edition3rd Edition
Languages
Tools
Right arrow
Author (1)
Jonathan Linowes
Jonathan Linowes
author image
Jonathan Linowes

Jonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a bachelor of fine arts degree from Syracuse University, a master of science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored multiple books on VR and AR published by Packt Publishing.
Read more about Jonathan Linowes

Right arrow

Summary

In Unity, UIs that are based on a Canvas object and the Event System include buttons, text, images, sliders, and input fields, which can be assembled and wired to objects in the scene. At the start of the chapter, I reviewed some of the UI design principles to consider when building your own UIs for VR.

We took a close look at various world space UI techniques and how they can be used in VR projects. We considered the ways in which the UI for VR differs from the UI for conventional video games and desktop applications, never using screen space UI. We implemented over a half-dozen of them, learning how each can be constructed, coded, and used in our own projects. These range from passive HUD info panels and dynamic in-game displays to interactive control panels with buttons. We learned about using TMP to make text information a truly graphical element. Our C# scripting got a little more advanced, probing deeper into the Unity Engine API and modular coding techniques...

lock icon
The rest of the page is locked
Previous PageNext Chapter
You have been reading a chapter from
Unity 2020 Virtual Reality Projects - Third Edition
Published in: Jul 2020Publisher: PacktISBN-13: 9781839217333

Author (1)

author image
Jonathan Linowes

Jonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a bachelor of fine arts degree from Syracuse University, a master of science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored multiple books on VR and AR published by Packt Publishing.
Read more about Jonathan Linowes