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You're reading from  Unity 2020 Virtual Reality Projects - Third Edition

Product typeBook
Published inJul 2020
Reading LevelBeginner
PublisherPackt
ISBN-139781839217333
Edition3rd Edition
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Jonathan Linowes
Jonathan Linowes
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Jonathan Linowes

Jonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a bachelor of fine arts degree from Syracuse University, a master of science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored multiple books on VR and AR published by Packt Publishing.
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Building for Immersive WindowsMR

    This section describes how to set up and build your VR project so that it runs on a Windows Mixed Reality (WMR) immersive VR headset. This allows it to be run on Windows 10. You can choose to target Standalone / Windows in Build Settings or Universal Windows Platform for development. (Alternatively, you can build for OpenVR and run your WMR device in SteamVR, in which case, follow the instructions in that section instead). However, to publish to the Windows Store, you must build to target Universal Windows Platform.

    Microsoft's 3D media Mixed Reality strategy is used to support a spectrum of devices and applications, from virtual reality to augmented reality. This book and our projects are about VR. At the other end of this spectrum is the Microsoft HoloLens wearable AR device. Developing for MR requires that you're using a Windows 10 PC and have Visual Studio installed. At the time of writing, the minimum requirement...

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Unity 2020 Virtual Reality Projects - Third Edition
Published in: Jul 2020Publisher: PacktISBN-13: 9781839217333

Author (1)

author image
Jonathan Linowes

Jonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a bachelor of fine arts degree from Syracuse University, a master of science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored multiple books on VR and AR published by Packt Publishing.
Read more about Jonathan Linowes