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You're reading from  Unity 2020 Virtual Reality Projects - Third Edition

Product typeBook
Published inJul 2020
Reading LevelBeginner
PublisherPackt
ISBN-139781839217333
Edition3rd Edition
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Jonathan Linowes
Jonathan Linowes
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Jonathan Linowes

Jonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a bachelor of fine arts degree from Syracuse University, a master of science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored multiple books on VR and AR published by Packt Publishing.
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Building for SteamVR

    This section describes how to set up and build your VR project so that it runs on a SteamVR supported VR device. VR applications that run on SteamVR are built using the OpenVR plugin. It can drive a variety of models of VR, including HTC Vive, Valve Index, Oculus Rift, and Windows MR devices; that is, basically all the major PC-based six degrees of freedom (6-DOF) VR rigs with trackable hand controllers.

    Before you get started, ensure you have your VR device connected to the PC and that you're running the SteamVR runtime. This may include installing the Lighthouse base stations for the HTC and Valve devices that require it. If you're running SteamVR for an Oculus Rift, you also need to be running the Oculus desktop app. Likewise, if you're running SteamVR for immersive Windows Mixed Reality (WMR), you need to be running the Mixed Reality Portal. Test that you can see and interact with the SteamVR Home in the headset.

    Setting...

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Unity 2020 Virtual Reality Projects - Third Edition
Published in: Jul 2020Publisher: PacktISBN-13: 9781839217333

Author (1)

author image
Jonathan Linowes

Jonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a bachelor of fine arts degree from Syracuse University, a master of science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored multiple books on VR and AR published by Packt Publishing.
Read more about Jonathan Linowes