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You're reading from  Unity 2020 Virtual Reality Projects - Third Edition

Product typeBook
Published inJul 2020
Reading LevelBeginner
PublisherPackt
ISBN-139781839217333
Edition3rd Edition
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Jonathan Linowes
Jonathan Linowes
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Jonathan Linowes

Jonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a bachelor of fine arts degree from Syracuse University, a master of science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored multiple books on VR and AR published by Packt Publishing.
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Summary

In this chapter, we built an animated VR story. We began by deciding what we wanted to do by planning all the necessary details, including the timeline, music track, graphic assets, animation sequences, and lighting. We imported our assets and placed them in the scene. Then, we created a Timeline and roughly estimated when specific objects will be enabled and disabled using an Activation Track. Next, you learned how to animate several objects, including growing the tree and bird, floating the nest, and making the egg wobble. You also animated the lighting and learned how to animate game object parameters other than Transforms.

You also used Animation Clips and an Animator Controller in order to use animations imported from a third-party package, Living Birds. You wrote a control script that calls the Animator to tell the bird when to flap its wings for flying or landing. We then defined location markers to define where the bird will hop, fly, and land from one...

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Unity 2020 Virtual Reality Projects - Third Edition
Published in: Jul 2020Publisher: PacktISBN-13: 9781839217333

Author (1)

author image
Jonathan Linowes

Jonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a bachelor of fine arts degree from Syracuse University, a master of science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored multiple books on VR and AR published by Packt Publishing.
Read more about Jonathan Linowes