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Unity 2020 Virtual Reality Projects - Third Edition

You're reading from  Unity 2020 Virtual Reality Projects - Third Edition

Product type Book
Published in Jul 2020
Publisher Packt
ISBN-13 9781839217333
Pages 592 pages
Edition 3rd Edition
Languages
Author (1):
Jonathan Linowes Jonathan Linowes
Profile icon Jonathan Linowes

Table of Contents (15) Chapters

Preface 1. Virtually Everything for Everyone 2. Understanding Unity, Content, and Scale 3. Setting Up Your Project for VR 4. Using Gaze-Based Control 5. Interacting with Your Hands 6. Canvasing the World Space UI 7. Teleporting, Locomotion, and Comfort 8. Lighting, Rendering, Realism 9. Playing with Physics and Fire 10. Exploring Interactive Spaces 11. Using All 360 Degrees 12. Animation and VR Storytelling 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Using Light objects and Emission surfaces

For indoor and local lighting, you will want to add Light objects to your scene. These are GameObjects that are not rendered themselves as meshes but rather emit light in a specific pattern, such as a cone (for example, a Spot light), sphere (for example, a Point light), or unidirectionally (for example, a Directional light). Also, you can specify individual objects to illuminate from their inside by assigning Materials with Emission properties. For more information on designing and using light objects, see the following links:

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