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You're reading from  Unity 2020 Virtual Reality Projects - Third Edition

Product typeBook
Published inJul 2020
Reading LevelBeginner
PublisherPackt
ISBN-139781839217333
Edition3rd Edition
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Jonathan Linowes
Jonathan Linowes
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Jonathan Linowes

Jonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a bachelor of fine arts degree from Syracuse University, a master of science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored multiple books on VR and AR published by Packt Publishing.
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Using an Input Manager button

Unity's legacy input manager includes a standard Input Manager for accessing traditional game controllers, keyboard, mouse, and mobile touchscreen input. This includes specific button presses and joystick axes. It also supports input from VR and AR input controllers mapped to logical input axes.

The Input Manager provides an abstraction layer over the physical input devices. You can define logical inputs, such as the Fire1 button to fire a gun, which may be mapped to a physical finger trigger button. Unity has a collection of preset inputs that are available when you create a new project. You can review and edit these settings in your project in the Input Manager settings window (Edit|Project Settings|Input Manager). For a general overview and details of the Unity Input Manager, see https://docs.unity3d.com/Manual/ConventionalGameInput.html.

The hand controllers for VR often have a lot of different buttons and axes, and it can...

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Unity 2020 Virtual Reality Projects - Third Edition
Published in: Jul 2020Publisher: PacktISBN-13: 9781839217333

Author (1)

author image
Jonathan Linowes

Jonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a bachelor of fine arts degree from Syracuse University, a master of science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored multiple books on VR and AR published by Packt Publishing.
Read more about Jonathan Linowes