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Unity 2020 Virtual Reality Projects - Third Edition

You're reading from  Unity 2020 Virtual Reality Projects - Third Edition

Product type Book
Published in Jul 2020
Publisher Packt
ISBN-13 9781839217333
Pages 592 pages
Edition 3rd Edition
Languages
Author (1):
Jonathan Linowes Jonathan Linowes
Profile icon Jonathan Linowes

Table of Contents (15) Chapters

Preface 1. Virtually Everything for Everyone 2. Understanding Unity, Content, and Scale 3. Setting Up Your Project for VR 4. Using Gaze-Based Control 5. Interacting with Your Hands 6. Canvasing the World Space UI 7. Teleporting, Locomotion, and Comfort 8. Lighting, Rendering, Realism 9. Playing with Physics and Fire 10. Exploring Interactive Spaces 11. Using All 360 Degrees 12. Animation and VR Storytelling 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Building for Oculus Quest

    This section describes how to set up and build your VR project on an Oculus mobile VR device, including Quest. Internally, these devices run Android, so developing from Unity has a lot in common with developing for any Android device. For VR, you set XR Plugin to Oculus and configure your project so that it builds and runs on the mobile VR device.

    Before we begin, ensure your device is in Developer Mode, as follows:

    1. Open the Oculus companion app on the phone connected to the device.
    2. Go to the Settings menu (lower-right corner).
    3. Select the device (for example, Oculus Quest).
    4. Select More Settings | Developer Mode and switch it on, as shown in the following screenshot:

    Next, we'll make sure you can build from Unity for a target Android platform.

    Installing the Android tools

    To develop VR apps that will run on Oculus Go and Oculus Quest...

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