Having the basic mechanics implemented, we can now juice it! First, we'll replace our red bouncy balls with hot fireballs. Then, we'll replace our ground plane and wall with a more graphic 3D artwork skull platform, and we can turn this into a rhythm beat game by synchronizing the balls to music!
Great balls of fire
Let's change the balls from being red bouncy balls to balls of fire! Instead of mesh geometry, we will use a Particle Systemto render it. There are a lot of ways to get particle effects into your Unity project. If you recall, inChapter 4,UsingGaze-Based Control...