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You're reading from  Corona SDK Mobile Game Development: Beginner's Guide

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Published inMar 2015
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ISBN-139781783559343
Edition1st Edition
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Michelle M Fernandez
Michelle M Fernandez
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Summary


Our second game, Panda Star Catcher, is finally complete! We're now getting a great grasp on writing more functions and different types of game logic, and we also have animation under our belt! Way to go!

In this chapter, we did the following:

  • Took a more in-depth look at transitions and applied easing techniques

  • Understood image sheets and sprite animation

  • Created a game loop for display objects that have to be reloaded continuously on screen

  • Applied force to a display object that propels it to a designated direction

  • Added a collision event that switches from one display object to another

We have pushed through making another game in one whole chapter! Working in Corona SDK is so simple and fast to learn. It doesn't even require thousands of lines of code to create a simple game.

In the next chapter, we'll be learning another vital element to create games, sound effects, and music! You're in for a treat.

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Corona SDK Mobile Game Development: Beginner's Guide
Published in: Mar 2015Publisher: ISBN-13: 9781783559343

Author (1)