Search icon
Subscription
0
Cart icon
Close icon
You have no products in your basket yet
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletters
Free Learning
Arrow right icon
Corona SDK Mobile Game Development: Beginner's Guide

You're reading from  Corona SDK Mobile Game Development: Beginner's Guide

Product type Book
Published in Mar 2015
Publisher
ISBN-13 9781783559343
Pages 372 pages
Edition 1st Edition
Languages
Author (1):
Michelle M Fernandez Michelle M Fernandez
Profile icon Michelle M Fernandez

Table of Contents (19) Chapters

Corona SDK Mobile Game Development Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Corona SDK 2. Lua Crash Course and the Corona Framework 3. Building Our First Game – Breakout 4. Game Controls 5. Animating Our Game 6. Playing Sounds and Music 7. Physics – Falling Objects 8. Operation Composer 9. Handling Multiple Devices and Networking Your Apps 10. Optimizing, Testing, and Shipping Your Games 11. Implementing In-App Purchases Pop Quiz Answers Index

Data saving


Saving file information is used in many aspects of game development. We use it to save high scores and game settings, such as sound on/off, locking/unlocking levels, and so on. It is not necessary to have these features, but as they are good to have, maybe you'd like to include them in your applications.

In Corona SDK, applications are sandboxed; this means that your files (application images, data, and preferences) are stored in a location that no other application can access. Your files will reside in an app-specific directory for documents, resources, or temporary files. This restriction is related to the files on your device, not when you are coding on your Mac or PC.

BeebeGames class for saving and loading values

We'll be using the BeebeGames class created by Jonathan Beebe. It provides many easy and useful functions to use for games. Some of the notable functions included incorporate a simple way of saving and loading data that we'll be able add into our game. More documentation...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $15.99/month. Cancel anytime}