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Corona SDK Mobile Game Development: Beginner's Guide

You're reading from  Corona SDK Mobile Game Development: Beginner's Guide

Product type Book
Published in Mar 2015
Publisher
ISBN-13 9781783559343
Pages 372 pages
Edition 1st Edition
Languages
Author (1):
Michelle M Fernandez Michelle M Fernandez
Profile icon Michelle M Fernandez

Table of Contents (19) Chapters

Corona SDK Mobile Game Development Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Corona SDK 2. Lua Crash Course and the Corona Framework 3. Building Our First Game – Breakout 4. Game Controls 5. Animating Our Game 6. Playing Sounds and Music 7. Physics – Falling Objects 8. Operation Composer 9. Handling Multiple Devices and Networking Your Apps 10. Optimizing, Testing, and Shipping Your Games 11. Implementing In-App Purchases Pop Quiz Answers Index

Time for action – adding the background elements


  1. Add in the background and ground display objects to the drawBackground() function. Insert the objects in the group called gameGroup:

    local drawBackground = function()
    
      background = display.newImage( "background.png" )
      background.x = 240; background.y = 160
    
      gameGroup:insert( background )
    
      ground = display.newImage( "ground.png" )
      ground.x = 240; ground.y = 300
    
      local groundShape = { -240,-18, 240,-18, 240,18, -240,18 }
      physics.addBody( ground, "static", { density=1.0, bounce=0, friction=0.5, shape=groundShape } )
    
      gameGroup:insert( ground )
    
    end

What just happened?

The background and ground display objects are placed in the function called drawBackground(). The ground object has a customized physical shape that is not the same size as the original display object. So if the panda happens to hit the ground, it will collide with it but not fall through.

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