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Corona SDK Mobile Game Development: Beginner's Guide

You're reading from  Corona SDK Mobile Game Development: Beginner's Guide

Product type Book
Published in Mar 2015
Publisher
ISBN-13 9781783559343
Pages 372 pages
Edition 1st Edition
Languages
Author (1):
Michelle M Fernandez Michelle M Fernandez
Profile icon Michelle M Fernandez

Table of Contents (19) Chapters

Corona SDK Mobile Game Development Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Getting Started with Corona SDK Lua Crash Course and the Corona Framework Building Our First Game – Breakout Game Controls Animating Our Game Playing Sounds and Music Physics – Falling Objects Operation Composer Handling Multiple Devices and Networking Your Apps Optimizing, Testing, and Shipping Your Games Implementing In-App Purchases Pop Quiz Answers Index

Creating the game play scene


Now that we have a menu system in place, we can start on the game play elements of the application. We'll start adding all of the main game objects that the player will interact with. One thing to note when adding in game objects is their placement on the screen. Given that this game will be played in the landscape mode, we have to remember that there is plenty of space available in the x direction and a smaller amount in the y direction. Based on the original design of the game, the bottom wall of the screen causes the player to lose the level or turn if the ball lands in that area. So if we were to pinpoint an area to place the paddle object, we wouldn't set it near the top of the screen. It makes more sense for the paddle to be as close to the bottom of the screen to protect the ball better.

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