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Corona SDK Mobile Game Development: Beginner's Guide

You're reading from  Corona SDK Mobile Game Development: Beginner's Guide

Product type Book
Published in Mar 2015
Publisher
ISBN-13 9781783559343
Pages 372 pages
Edition 1st Edition
Languages
Author (1):
Michelle M Fernandez Michelle M Fernandez
Profile icon Michelle M Fernandez

Table of Contents (19) Chapters

Corona SDK Mobile Game Development Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Corona SDK 2. Lua Crash Course and the Corona Framework 3. Building Our First Game – Breakout 4. Game Controls 5. Animating Our Game 6. Playing Sounds and Music 7. Physics – Falling Objects 8. Operation Composer 9. Handling Multiple Devices and Networking Your Apps 10. Optimizing, Testing, and Shipping Your Games 11. Implementing In-App Purchases Pop Quiz Answers Index

Summary


You now understand the important aspects of using audio files in the Corona SDK. Now, you can go off adding your own sound effects and music to your games, or even add them to any of the samples you made in the previous chapters. By doing so, you add another part of the user experience that will draw players into the environment you have created.

Until now, you learned how to:

  • Preload and play sound effects and music using loadSound() and loadStream()

  • Control audio functions that pause, resume, stop, and rewind a music track under the Audio System API

  • Dispose audio from memory when it is no longer in use

  • Adjust volume in your audio files

In the next chapter, you will combine everything you have learned so far to create your final game in this book. You'll also be going over other ways to implement physical objects and collision mechanics that are popular in mobile games in the market today. More exciting information to learn awaits you. Let's power through!

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