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Corona SDK Mobile Game Development: Beginner's Guide

You're reading from  Corona SDK Mobile Game Development: Beginner's Guide

Product type Book
Published in Mar 2015
Publisher
ISBN-13 9781783559343
Pages 372 pages
Edition 1st Edition
Languages
Author (1):
Michelle M Fernandez Michelle M Fernandez
Profile icon Michelle M Fernandez

Table of Contents (19) Chapters

Corona SDK Mobile Game Development Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Corona SDK 2. Lua Crash Course and the Corona Framework 3. Building Our First Game – Breakout 4. Game Controls 5. Animating Our Game 6. Playing Sounds and Music 7. Physics – Falling Objects 8. Operation Composer 9. Handling Multiple Devices and Networking Your Apps 10. Optimizing, Testing, and Shipping Your Games 11. Implementing In-App Purchases Pop Quiz Answers Index

Valuable variables


Like in many scripting languages, Lua has variables. You can think of a variable as something that stores values. When you apply a value to a variable, you can refer to it using the same variable name.

An application consists of comments, blocks, statements, and variables. A comment is never processed, but it is included to explain the purpose of a statement or block. A block is a group of statements. Statements provide instructions on what operations and computations need to be done; variables store the values of these computations. Setting a value in a variable is called assignment.

Lua uses three kinds of variables, which are as follows:

  • Global variables

  • Local variables

  • Table fields (properties)

Variables take up memory space, which can be limited on various mobile devices. When a variable is no longer required, it is best to set its value to nil so that it can be cleaned quickly.

Global variables

A global variable can be accessed in every scope and can be modified from anywhere...

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