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Corona SDK Mobile Game Development: Beginner's Guide

You're reading from  Corona SDK Mobile Game Development: Beginner's Guide

Product type Book
Published in Mar 2015
Publisher
ISBN-13 9781783559343
Pages 372 pages
Edition 1st Edition
Languages
Author (1):
Michelle M Fernandez Michelle M Fernandez
Profile icon Michelle M Fernandez

Table of Contents (19) Chapters

Corona SDK Mobile Game Development Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Corona SDK 2. Lua Crash Course and the Corona Framework 3. Building Our First Game – Breakout 4. Game Controls 5. Animating Our Game 6. Playing Sounds and Music 7. Physics – Falling Objects 8. Operation Composer 9. Handling Multiple Devices and Networking Your Apps 10. Optimizing, Testing, and Shipping Your Games 11. Implementing In-App Purchases Pop Quiz Answers Index

Time for action – moving the paddle with the accelerometer


As mentioned earlier, accelerometer events cannot be tested in the simulator. They only work when a game build is uploaded to a device to see the results. The paddle movement will stay within the wall borders of the level across the x axis. To move the paddle, follow the steps:

  1. Below the dragPaddle() function, create a new function called movePaddle(event):

    function movePaddle(event)
  2. Add in the accelerometer movement using yGravity. It provides acceleration due to gravity in the y direction:

      paddle.x = display.contentCenterX - (display.contentCenterX * (event.yGravity*3))
  3. Add in the wall borders for the level and close the function:

      if((paddle.x - paddle.width * 0.5) < 0) then
        paddle.x = paddle.width * 0.5
      elseif((paddle.x + paddle.width * 0.5) > display.contentWidth) then
        paddle.x = display.contentWidth - paddle.width * 0.5
      end
    end

What just happened?

To make the accelerometer movement work with a device, we have...

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