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Corona SDK Mobile Game Development: Beginner's Guide

You're reading from  Corona SDK Mobile Game Development: Beginner's Guide

Product type Book
Published in Mar 2015
Publisher
ISBN-13 9781783559343
Pages 372 pages
Edition 1st Edition
Languages
Author (1):
Michelle M Fernandez Michelle M Fernandez
Profile icon Michelle M Fernandez

Table of Contents (19) Chapters

Corona SDK Mobile Game Development Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Getting Started with Corona SDK Lua Crash Course and the Corona Framework Building Our First Game – Breakout Game Controls Animating Our Game Playing Sounds and Music Physics – Falling Objects Operation Composer Handling Multiple Devices and Networking Your Apps Optimizing, Testing, and Shipping Your Games Implementing In-App Purchases Pop Quiz Answers Index

Corona's store module


Applying In-App Purchases in your application can be a little mind-boggling and tedious process. Integrating it with Corona requires calling the store module:

store = require("store")

The store module is already incorporated to the Corona API, similar to Facebook and Game Network. You can find more information on Corona's store module at http://docs.coronalabs.com/daily/guide/monetization/IAP/index.html.

store.init()

The store.init() function must be called when handling store transactions to your app. It activates In-App Purchases and allows you to receive callbacks with the listener function you specify:

store.init( listener )

The only parameter here is listener. It's a function that handles transaction callback events.

The following blocks determine the transaction states that can occur during an In-App Purchase. The four different states are purchased, restored, cancelled, and failed:

function transactionCallback( event )
  local transaction = event.transaction
  if transaction...
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