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Corona SDK Mobile Game Development: Beginner's Guide

You're reading from  Corona SDK Mobile Game Development: Beginner's Guide

Product type Book
Published in Mar 2015
Publisher
ISBN-13 9781783559343
Pages 372 pages
Edition 1st Edition
Languages
Author (1):
Michelle M Fernandez Michelle M Fernandez
Profile icon Michelle M Fernandez

Table of Contents (19) Chapters

Corona SDK Mobile Game Development Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Getting Started with Corona SDK Lua Crash Course and the Corona Framework Building Our First Game – Breakout Game Controls Animating Our Game Playing Sounds and Music Physics – Falling Objects Operation Composer Handling Multiple Devices and Networking Your Apps Optimizing, Testing, and Shipping Your Games Implementing In-App Purchases Pop Quiz Answers Index

Time for action – using the Corona store module to create an In-App Purchase


Now that we have set up our Product ID for our In-App Purchase in iTunes Connect, we can implement it in our app to purchase the product we're going to sell. A sample menu app of Breakout was created to demonstrate how to purchase levels within an application. The app contains two levels in the level select screen. The first is available by default. The second is locked and can only be unlocked by purchasing it for $0.99. We're going create a level select screen so that it acts in that manner:

  1. In the Chapter 11 folder, copy the Breakout In-App Purchase Demo project folder to your desktop. You can download the project files accompanying this book from the Packt Publishing website. You will notice that the configuration, libraries, assets, and .lua files needed are included.

  2. Create a new levelselect.lua file and save it to the project folder.

  3. Set up the scene with the following variables and saving/loading functions...

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