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Corona SDK Mobile Game Development: Beginner's Guide

You're reading from  Corona SDK Mobile Game Development: Beginner's Guide

Product type Book
Published in Mar 2015
Publisher
ISBN-13 9781783559343
Pages 372 pages
Edition 1st Edition
Languages
Author (1):
Michelle M Fernandez Michelle M Fernandez
Profile icon Michelle M Fernandez

Table of Contents (19) Chapters

Corona SDK Mobile Game Development Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Getting Started with Corona SDK Lua Crash Course and the Corona Framework Building Our First Game – Breakout Game Controls Animating Our Game Playing Sounds and Music Physics – Falling Objects Operation Composer Handling Multiple Devices and Networking Your Apps Optimizing, Testing, and Shipping Your Games Implementing In-App Purchases Pop Quiz Answers Index

Creating our new game – Egg Drop


Every step taken so far has taught us more about game development on iOS/Android devices. In this new segment, our game will include sound effects, which will enhance the sensory experience in our games.

Tip

Make sure that you are using the latest stable build of Corona SDK.

The new game that we will create is called Egg Drop. The player controls the main character, which is a lumberjack with a frying pan. During game play, eggs start falling from the sky, and it is the lumberjack's job to catch the eggs in his frying pan and not let them hit the ground. Every egg caught earns 500 points. The player starts with three lives. When an egg fails to hit the frying pan and hits the ground, a life is lost. When all three lives are gone, the game is over.

When starting the new game project, be sure to grab the Egg Drop file from the Chapter 7 folder. You can download the project files accompanying this book from the Packt Publishing website at http://www.packtpub.com...

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