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Corona SDK Mobile Game Development: Beginner's Guide

You're reading from  Corona SDK Mobile Game Development: Beginner's Guide

Product type Book
Published in Mar 2015
Publisher
ISBN-13 9781783559343
Pages 372 pages
Edition 1st Edition
Languages
Author (1):
Michelle M Fernandez Michelle M Fernandez
Profile icon Michelle M Fernandez

Table of Contents (19) Chapters

Corona SDK Mobile Game Development Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Getting Started with Corona SDK Lua Crash Course and the Corona Framework Building Our First Game – Breakout Game Controls Animating Our Game Playing Sounds and Music Physics – Falling Objects Operation Composer Handling Multiple Devices and Networking Your Apps Optimizing, Testing, and Shipping Your Games Implementing In-App Purchases Pop Quiz Answers Index

Chapter 4 – Game Controls


Pop quiz – working with game controls

Q1 How do you properly remove a display object from the stage?

3

Q2 What is the correct way to make the following display object into a physics object?

local ball = display.newImage("ball.png")

3

Q3 What best represents what "began" means in the following function?

local function onCollision( event )
  if event.phase == "began" and event.object1.myName == "Box 1" then

    print( "Collision made." )

  end
end

4

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