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You're reading from  Corona SDK Mobile Game Development: Beginner's Guide

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Published inMar 2015
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ISBN-139781783559343
Edition1st Edition
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Michelle M Fernandez
Michelle M Fernandez
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Activating event listeners


The event listeners in this game basically turn the movements of the objects on and off. We have already coded the functions that carry out the actions of our game objects to run the level. Now, it's time to activate them using a certain type of events. As you've noticed from the previous chapter, we can add event listeners to display objects or have them run globally.

Collision events

Collision events within the physics engine occur through Corona's event listener model. There are three new event types, which are as follows:

  • "collision": This event includes phases for "began" and "ended", which signify the moments of initial contact and broken contact. These phases exist for both normal two-body collisions and body-sensor collisions. If you do not implement a "collision" listener, this event will not fire.

  • "preCollision": This is an event type that fires right before the objects start to interact. Depending on your game logic, you may wish to detect this event and...

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Corona SDK Mobile Game Development: Beginner's Guide
Published in: Mar 2015Publisher: ISBN-13: 9781783559343

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