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Corona SDK Mobile Game Development: Beginner's Guide

You're reading from  Corona SDK Mobile Game Development: Beginner's Guide

Product type Book
Published in Mar 2015
Publisher
ISBN-13 9781783559343
Pages 372 pages
Edition 1st Edition
Languages
Author (1):
Michelle M Fernandez Michelle M Fernandez
Profile icon Michelle M Fernandez

Table of Contents (19) Chapters

Corona SDK Mobile Game Development Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Corona SDK 2. Lua Crash Course and the Corona Framework 3. Building Our First Game – Breakout 4. Game Controls 5. Animating Our Game 6. Playing Sounds and Music 7. Physics – Falling Objects 8. Operation Composer 9. Handling Multiple Devices and Networking Your Apps 10. Optimizing, Testing, and Shipping Your Games 11. Implementing In-App Purchases Pop Quiz Answers Index

Time for action – adding game listeners


For many of the functions we have created for our game objects, we need to activate the event listeners so that they will run the code and then disable them when game play has stopped. To add game listeners, follow these steps:

  1. The last function we need to create in order to complete this game is called gameListeners(), which will also have a parameter called event. This should be added right after the gameLevel2() function:

    function gameListeners(event)
  2. Add in the following event listeners that will start several events in the application, using an if statement:

      if event == "add" then
        Runtime:addEventListener("accelerometer", movePaddle)
        Runtime:addEventListener("enterFrame", updateBall)
        paddle:addEventListener("collision", bounce)
        ball:addEventListener("collision", removeBrick)
        paddle:addEventListener("touch", dragPaddle)
  3. Next, we'll add in an elseif statement for the event listeners that will remove the events and then close the...

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