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Corona SDK Mobile Game Development: Beginner's Guide

You're reading from  Corona SDK Mobile Game Development: Beginner's Guide

Product type Book
Published in Mar 2015
Publisher
ISBN-13 9781783559343
Pages 372 pages
Edition 1st Edition
Languages
Author (1):
Michelle M Fernandez Michelle M Fernandez
Profile icon Michelle M Fernandez

Table of Contents (19) Chapters

Corona SDK Mobile Game Development Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Corona SDK 2. Lua Crash Course and the Corona Framework 3. Building Our First Game – Breakout 4. Game Controls 5. Animating Our Game 6. Playing Sounds and Music 7. Physics – Falling Objects 8. Operation Composer 9. Handling Multiple Devices and Networking Your Apps 10. Optimizing, Testing, and Shipping Your Games 11. Implementing In-App Purchases Pop Quiz Answers Index

The wonders of In-App Purchase


The purpose of implementing In-App Purchase is to add an in-app payment functionality to collect payment for enhanced functionality or additional content usable in your game. The following are options of incorporating this feature:

  • A game that offers new level packs to play outside the default content

  • A freemium game that allows you to purchase virtual currency to create or build new assets during game play

  • Adding additional characters or special power ups to enhance game elements

These are some examples that can be implemented with In-App Purchases.

In-App Purchases allow users to purchase additional content within an application. The App Store manages transaction information only. Developers cannot use the App Store to deliver content. So, either you bundle content with your app when you ship it (it will be unlocked on purchase), or you have to work out your own system to download the data, if you wish to deliver content.

Types of In-App Purchases

There are several...

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