Search icon
Subscription
0
Cart icon
Close icon
You have no products in your basket yet
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletters
Free Learning
Arrow right icon
Corona SDK Mobile Game Development: Beginner's Guide

You're reading from  Corona SDK Mobile Game Development: Beginner's Guide

Product type Book
Published in Mar 2015
Publisher
ISBN-13 9781783559343
Pages 372 pages
Edition 1st Edition
Languages
Author (1):
Michelle M Fernandez Michelle M Fernandez
Profile icon Michelle M Fernandez

Table of Contents (19) Chapters

Corona SDK Mobile Game Development Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Corona SDK 2. Lua Crash Course and the Corona Framework 3. Building Our First Game – Breakout 4. Game Controls 5. Animating Our Game 6. Playing Sounds and Music 7. Physics – Falling Objects 8. Operation Composer 9. Handling Multiple Devices and Networking Your Apps 10. Optimizing, Testing, and Shipping Your Games 11. Implementing In-App Purchases Pop Quiz Answers Index

Time for action – setting up the timer


We'll need to create a couple of functions that activate the countdown and also stop at 0 seconds when the game is over:

  1. Set up the timer countdown for the game with a local function called myTimer():

    local myTimer = function()
  2. Increment the seconds for the timer countdown by 1. With the counter text object, display the time using numSeconds. Print out numSeconds to see the countdown in the terminal window:

      numSeconds = numSeconds - 1
      counter.text = "Time: " .. tostring( numSeconds )
      print(numSeconds)
  3. Create an if statement for when the timer runs out or if all the stars are gone. Within the block, cancel the timer and call callGameOver() to end the round. Close the myTimer() function with end:

      if numSeconds < 1 or stars.numChildren <= 0 then
        timer.cancel(timerInfo)
        panda:pause()
        restartTimer = timer.performWithDelay( 300, function() callGameOver(); end, 1 )
      end
    
    end
  4. Initiate the myTimer() function with a new local function called...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $15.99/month. Cancel anytime}