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Corona SDK Mobile Game Development: Beginner's Guide

You're reading from  Corona SDK Mobile Game Development: Beginner's Guide

Product type Book
Published in Mar 2015
Publisher
ISBN-13 9781783559343
Pages 372 pages
Edition 1st Edition
Languages
Author (1):
Michelle M Fernandez Michelle M Fernandez
Profile icon Michelle M Fernandez

Table of Contents (19) Chapters

Corona SDK Mobile Game Development Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Corona SDK 2. Lua Crash Course and the Corona Framework 3. Building Our First Game – Breakout 4. Game Controls 5. Animating Our Game 6. Playing Sounds and Music 7. Physics – Falling Objects 8. Operation Composer 9. Handling Multiple Devices and Networking Your Apps 10. Optimizing, Testing, and Shipping Your Games 11. Implementing In-App Purchases Pop Quiz Answers Index

Time for action –making win and lose conditions


For any game alerts to even appear during game play, we need to create some if statements for every possible scenario available in each level. When this occurs, the score needs to be reset back to zero. To make the win and lose conditions, follow these steps:

  1. Below the alertScreen() function, create a new function called restart():

    function restart()
  2. Create an if statement for a "win" game event when the first level has been completed and transitions to level 2:

      if gameEvent == "win" and currentLevel == 1 then
        currentLevel = currentLevel + 1
        changeLevel2()
        levelNum.text = tostring(currentLevel)

    Note

    The tostring() method converts any argument to a string. In the preceding example, the currentLevel value changes from 1 to 2 when a "win" game event occurs. The value will convert to a string format that the levelNum text object can display on screen for level 2.

  3. Add an elseif statement for a "win" game event when the second level has been...

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